Enginesmith v6 Changelog


General 
Added visual assets to all objects, and adjusted several collisions to match these sprites.   

Tank 
Fixed a bug that caused Upgrades to not reset when removing a piece of Equipment. 
Fixed a bug that caused cooldowns to break when switching between levels.  
The player no longer retains their equipment and modifications if they fail a run. 
Increased max health from 50 to 60. 

Ram 

  • Now deals continuous damage to enemies that are not killed by the initial hit. 

  • Renamed the ‘Ram’ equipment to ‘Bulldozer’, to differentiate it from the default ramming. 
  • Corrected the default ram’s damage, so that it deals less than the Bulldozer. 

Turret 

  • Fixed an issue that caused the turret’s detection area to block goblin attacks. 

Flamethrower 

  • Fixed a collision issue that caused the flames to hit objects they shouldn’t reach.  

Environment 

  • Adjusted every zone to fit the new tileset and object sprites. 
  • Zones that the player is not in are now partially or fully unloaded, to reduce the strain from baking the nav mesh during runtime. 
  • Fixed an issue that caused explosive crates to set fire to enemies. 
  • Fixed an issue that prevented colliders in Zone 2.4 from modifying the NavMesh. 
  • Adjusted Dark Fog placement to cover more area outside of the current zone.  

Enemies 

  • Fixed issue that caused Goblins to think they didn’t have line of sight on the player. 
  • Fixed an issue that allowed enemies to trigger their Death function several times.  

Pickups 

  • Cache markings are now a different colour depending on what they contain.  

UI 

  • Fixed an issue that caused the Pause button and Wave Indicator UI to clip into the top of the screen in the build version of the game. 
  • The screen now fades to black between level transitions.
  • Updated Win and Loss screens text and add panels for the text. 

Files

Enginesmith V6.zip 40 MB
May 26, 2025

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