Enginesmith v6 Changelog
Enginesmith » Devlog
General
Added visual assets to all objects, and adjusted several collisions to match these sprites.
Tank
Fixed a bug that caused Upgrades to not reset when removing a piece of Equipment.
Fixed a bug that caused cooldowns to break when switching between levels.
The player no longer retains their equipment and modifications if they fail a run.
Increased max health from 50 to 60.
Ram
- Now deals continuous damage to enemies that are not killed by the initial hit.
- Renamed the ‘Ram’ equipment to ‘Bulldozer’, to differentiate it from the default ramming.
- Corrected the default ram’s damage, so that it deals less than the Bulldozer.
Turret
- Fixed an issue that caused the turret’s detection area to block goblin attacks.
Flamethrower
- Fixed a collision issue that caused the flames to hit objects they shouldn’t reach.
Environment
- Adjusted every zone to fit the new tileset and object sprites.
- Zones that the player is not in are now partially or fully unloaded, to reduce the strain from baking the nav mesh during runtime.
- Fixed an issue that caused explosive crates to set fire to enemies.
- Fixed an issue that prevented colliders in Zone 2.4 from modifying the NavMesh.
- Adjusted Dark Fog placement to cover more area outside of the current zone.
Enemies
- Fixed issue that caused Goblins to think they didn’t have line of sight on the player.
- Fixed an issue that allowed enemies to trigger their Death function several times.
Pickups
- Cache markings are now a different colour depending on what they contain.
UI
- Fixed an issue that caused the Pause button and Wave Indicator UI to clip into the top of the screen in the build version of the game.
- The screen now fades to black between level transitions.
- Updated Win and Loss screens text and add panels for the text.
Files
Enginesmith V6.zip 40 MB
May 26, 2025
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